There is no performance cost when using no anti-aliasing. How can I force anti-aliasing in GTA IV? Ask Question Asked 11 years, 7 months ago Modified 7 years, 6 months ago Viewed 40k times 4 My GTA IV version is 1. 3. Open the setup exe again, install EAC, then close the window. log or d3d11. While using DXVK on Windows may generally work, especially on a clean and well-maintained Windows install, we do not support it officially. I have to use normal supersampling and set it to 1. SweetFX works just fine as you can set it to load extra . Windows Games Running on Batocera This is a community-maintained list of Windows games tested on Batocera, what version of Batocera it was on and if any tweaks/issues were present. TAA is quite controversial because it has massive drawbacks, such as ghosting, motion blur, and a. This will MASSIVE improve the look of the game and it still holds up really well after all these years! I would personally recommend having at least 4 physical CPU cores, 8 GB of RAM, and 2 GB of VRAM for GTA IV running under DXVK. It is not CPU hungry and works without significant fps degradation even on 2-core Athlon X2. 8. 3 later this quarter is enabling delta color compression (DCC) for multi-sample anti-aliasing (MSAA) images on AMD RDNA3 (GFX11) graphics processors. 1. 10. I'd like to test it on Hunt but I don't know if it will cause a ban, and there isn't much past discussion on it. One advantage of an active filter is that for multi-order filters, the operation of the filter is less sensitive to the values of the external components, in particular, the 'Q. It greatly improves the quality of some textures (see the pictures below) and does not reduce the performance significantly (at least in my case). Sharp edges becoming anti-aliased. Note: don’t know how to set up Winetricks? Head over to Pkgs. Aug 26, 2022. Upgrade DXVK In CrossOver, ensure your bottle has enabled DXVK (Ctrl+click on bottle and enable DXVK Backend for D3D11) - if you do not do this then the upgraded files will be overwritten. gz extension. Anti-aliasing quality can be switched between Off, Low , and High . How to Easily fix Anti Aliasing (TAA) in Final Fantasy XV Windows EditionDownload ReShade | XV High Resolution Pack Comparisonof games today use deferred rendering and you can't use Radeon's MSAA setting. Discover AMD Fluid Motion Frames for Video, Support for D3D11 Native/DXVK. Test Subject #2 25th May 2021 at 8:09 PM. dll file to replace default anti aliasing method with TAA. ; Download the latest dxvk-1. Neither do anything. exe and selected Set Priority to Normalartos0131 • 3 yr. Do note, Multi-GPU systems see a reduction in the number of available options. exe;. 4. I’ve tried disabling VSYNC in DXVK settings and also turning on VSYNC. The game runs very smooth now and looks nice. enhance in-game MSAA with TrSSAA), which can provide higher quality and greater reliability for applications with built-in support for anti-aliasing. A Proton-esque environment - comparable to Valve's software layer efforts with Steam Deck - is capable of translating and running the latest DirectX 12 Windows titles on macOS. Here's one of the most important parts; Antialiasing - Mode, make sure it's set to 'Override any application setting'. Denoised Luma Sharpening. Ah thanks. It is removing/recuding aliasing, flickering, shimmering with minimal performance impact. · To disable built-in ENB antialiasing you must set EnableEdgeAA=false in enbseries. This multilevel chainloading is not recommended though as ENB has its own built-in antialiasing and custom shader effects. NVIDIA RTX 4070 Ti. Then put dxvk. Again, in the game's root folder SteamsteamappscommonGrand Theft Auto IVGTAIV, we need to create another file but this one called dxvk. 3. GTA4 Excellent ENB Graphics mod. 4 Contact Shadows; 8. To stay on the safe side, we recommend not using DXVK on multi-player games. Perhaps related, my GTR2 and GTL installations are having the same. The aliasing effect is the appearance of jagged edges or “jaggies” in a rasterized image (an image rendered using pixels). This helps to keep performance more consistent and. conf' add the line 'd3d9. enableAsync = true in it. Last edited: Feb 3, 2020. If you ask for tech help you should always provide more info - at least CPU, RAM, GPU (750ti), OS, driver, AntiAliasing with DXVK problem. 2 No Anti-Aliasing available; 8. System information. Adding to the list of notable features coming with Mesa 23. svechi wrote: ↑ 09 Sep 2023 22:23 Amazing job! Tried it for ATS on Linux using Proton and got "Unsupported version!" message with both v2 and v3 of the dll. Extract the contents of the dxvk-*. g. bms. Sleeping Dogs: Definitive Edition, All graphical settings on highest possible, except for motion blur (disabled) and anti aliasing (normal = FXAA) System informationOmega 7 Απρ 2020, 12:18. Back story: My system is able to handle cyberpunk 2077 at almost fully max settings with DLSS, yet struggles to run beamNG on higher settings! For example in games like STALKER Shadow of Chernobyl, the engine has a problem that creates massive stutters around campfires and dense vegetation, that can be easily avoided in DX9 by enabling low latency / render queue reductions in both AMD and Nvidia control panels, same goes for anti aliasing, which does not work in DX9 from the game's. You can use left gpu power for higher graphic settings or anything you. Everything has been described there. dlls (DXVK in this case). There are a few minor issues. Yeah, AA is used to smooth out edges. Additionally, due to how the title implemented GPU checks, the game will refuse to launch on any system using Intel. The smaller text instances have aliasing issues which make it hard to read. - Added controller glpyhs to the main menu when using a controller. Although it is intended for use on. Basically you copy x86 d3d9. 1 Localizations; 8 Issues fixed. System information. Anisotropic filtering on Linux/Wine with DXVK; If DXVK is installed in the wine prefix used to play the game, you can override the anisotropic filtering level using a configuration file. (Turn off the "Blur" setting for example as it breaks motion blur/DoF in cutscenes) But it looks way better than 4xSGSSAA at 768p. The ingame anti-aliasing (AA) options are very limited - this is a simple fact. There are ways of taking ownership of the. Here's what's new in the latest update: Improvements: - Improved Vulkan implementation. Again, in the game's root folder Steam\steamapps\common\Grand Theft Auto IV\GTAIV, we need to create another file but this one called dxvk. I don't think it would be realistic to think that DXVK will ever be perfect and flawless. This means you will likely never see a performance improvement from using it. maxFrameLatency = 1 to it to avoid or reduce occasional frame skipping and stuttering; Add d3d9. sgr". In my testings I found A Hat in Time to be 18% faster on the averages and 46% faster on the 1% lows if I did the math right. 3 (on Intel Arc) and improves comp. The SSAA11 DirectX 11 sample demonstrates some of the ways in which to reduce scene aliasing without using a post process technique. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. conf and place it in the gta iv directory 5. maxFrameLatency = 1. Anti-aliasing (AA) FXAA toggle. Based on this spreadsheet, copied to this page 2/Oct/2021. 5 Cutscene Black Screen Fix; 8. II. Anti-Aliasing = Off; Note: Turn off Anti-Aliasing to reduce graphical artifacts Conclusion: Darksiders II runs much better with DXVK implemented. clampLodBias TRUE: Print-01 Print-02 #UPDATED: 2023-Abril-29 Experimental Smoothy v3. I was following someone's instructions that enables depth buffers with MSAA on by using Reshade with DXVK and it gave me my depth buffers back. The mod you were looking for couldn't be found. I'm using patch 7 for mods only. 4. Posted February 2, 2022. txt, 2) effect. Good thing the link states the meaning of gpl in this context. 1) place dxgi. Software information. So I tried fxaa and smaa. When you don’t have depth, alpha and color data in the same buffer you can’t perform most types of traditional AA. For AMD users, Refer this guide and the anti aliasing section. You can get rid of aliasing problems with only 100% resolution scale in game. dll. 2 No Anti-Aliasing available; 8. As you can see in the above example as well. Makes image crisp and without jaggies and since this game is rather old this would work with 60+ fps with something like a GTX 1070 (I have one). What is SGSSAA?. I'll close this issue, since it seems that nobody has any problems with async on multiplayer games, and it might be a useless issue anyways, if newer versions of DXVK are going to potentially replace it (with a few rare. dll exists in. tar. the one you see on the screen, to be multisampled, as well as the depth buffer. Vertical sync (Vsync) 60 FPS and 120+ FPS: FPS limiter can be set to one of 30, 45, 60, 90, 120, or 144 FPS. So instead we gotta look elsewhere. dll file to replace default anti aliasing method with TAA. GPU: GTX 1060 3GB; Driver: 396. I saw a video on this i don't own all the credit i saw another guide on this that did it wrong so that person if you update the guide i will make this privateFallout: New Vegas is a singleplayer first-person open world RPG shooter developed by Obsidian Entertainment and published by Bethesda Softworks. Bug fixes: Super 8 teaser fixed, now playable on Linux. Note: Make. Games straight-up boot you out when they find extra DLLs next to their. e. in your gta iv steam or rockstar launch options add the line:-availablevidmem 11128 (or whatever your vram is in megabytes. I was able to play on my GeForce GTX 1060 with great frame rates and no other noticable issues. Even with following every step of the Graphic Rules Maker tutorial. AMD SuperSample Anti-Aliasing (SSAA) Sample. 6 Anti-aliasing, DOF, Motion blur disabled in all games (for more clarity and to be able to see any difference). 02 (I also reinstalled them, just to make sure) Wine version: tested with wine-gaming-nine tested with wine-staging-pba-git ; DXVK version: not working: 0. presentInterval = 1 to the file, which forces using DXVK's Vsync implementation. Here's what's new in the latest update: Improvements: - Improved Vulkan implementation. dll from DXVK on GitHub into C:Program Files (x86)SteamsteamappscommonBeamNG. There's actually some really heavy stuttering that happens after driving for a bit that is not present in the complete edition. - Clean-up your previous all Reshade files and configuration from GTAIV folder before install this mod. I have an Nvidia RTX A3000 with the most up-to-date drivers. For the screen tearing bit, how would I go about doing that? I have the d3d9 and dxgi files so dxvk is installed but I don't see a way to edit them. Antialiasing with DXVK and GTA IV. Disable DOF (depth of field. The new DXVK 2. Open the file, add the line d3d9. アンチエイリアス(英: anti-aliasing )は、サンプリングやダウンサンプリングでエイリアシング(折り返し雑音)が起きないようにするための処理。 画像に対して行なうと、ジャギー(ピクセルのギザギザ)が目立たなくなる。DXVK Download DXVK here. That obviously results in an. honestly guys (IMO), if you use Crew Chief's DXVK (Vulkan) then the days of using Nvidia Inspector are gone. 5x. D3D9 Partial Presentation. org and learn how to get it working on your OS. 1 Localizations; 7 VR support; 8 Issues fixed. It's readable if the Deck is brought closer. D3D9 Partial Presentation. TAA (Temporal Anti Aliasing) implemented with a . xz (or later). On/off toggle. They don't appear all the time but its enough to be annoying. DONE. ini at the same time which. Note however that using DXVK-async may reduce the average frame rate by up to 20% depending on the game. 5u to be more specific. com] is a Vulkan-based translation layer that, among other things, translates Direct3D 11 (D3D11) calls of DirectX 11-based games into Vulkan. Install DXVK; Install DXVK to <path-to-game>GTAIV. I. It's a different form of AA that takes edges and blurs them together, adjusting the colors respectively. PostProcessAAQuality console variable. 4. Vsync: On (DXVK won't work with adaptive) Frame limiter: 60fps (The frame pacing is all over the place if this setting is left off and makes everything feel very juddery, but the game is very smooth with it on) Dynamic Resolution: Off Anti-Aliasing: Low Shadows: HighIf you are trying to get better anti-aliasing than the junk anti-aliasing they have in game, you should be able to do it in your graphics drivers, whether this be Nvidia or AMD (I am not totally sure if Intel gives this feature though). A. 4. Luckily if you’re on PC and have a Nvdia GPU it’s an easy fix! Go to your Nvidia control panel and go to the 3D settings for GTA IV, there set the AA tranparency to 8x (or lower if your PC has performance issues) and turn on FXAA. Using DXVK to play, finally got all the launch options to force resolution and stop it resetting if I alt+tab out. Go into the 32 bit folder (dxvk-1. 9 FPS) Unigine Valley DX11 - 58. I wanted to use SweetFX so i followed the instructions on Antun Shabunin's blog,. Discuss. The second issue is that on some surfaces white & black pixels will appear depending on angle. I understand that it wasn't intended to support Linux, but still, could you share all possible reasons for this message so I can try to make it work?. 0 Download: Manual 3 items Last updated 04 May 2023 8:12PM Original upload 15 June 2022 10:45AM Created by DIRECREEP. dll from the x32 folder and paste it in the game's executable folder (<path-to-game>). For example, it chooses different shades that match both the object and its background for a realistic appearance. So yeah, DLSS 3. If Anti aliasing is set to off in your Graphic card control panel settings. This post by Anton Shabunin, whose guides were the key to me getting GTA 4 running smoothly (thanks), walks you through it step by step. It's literally just a different version of DXVK. All reactions. exe. 2023-11-08 : New Steam Games with Native Linux Clients, with Noreya The Gold Project - 2023-11-08 Edition. Go to Document Properties (Ctrl + Shift + D). regards, Paulo. I just use the default wrapper (at least that's what I think they are called lol) that came with the game This game has really bad aliasing and I would like to add some SMAA and even some FXAA to smooth things out. My order for testing to force anti aliasing: 1. Anti-Aliasing = TAA Ambient occlusion, God Rays, Blood, Subsurface Scattering = Enabled. 6 Can't install the retail version on Windows 10; 8. 4 Black square shadows; 8. Playing the latest version of the game (Complete Edition) on Steam, with the latest Windows 10 version and Nvidia drivers as of the time of writing this thread, there's no crashes or any sort of major issues whatsoever. Basically you copy x86 d3d9. Then put it in the GTA folder with the dlls. wine-64 directories for different architectures. 7, incorrect resolution (2576x1100) which results in a zoomed in view since part of the game is rendered outside of my monitors supported resolution. DXVK 2. Originally posted by Victor: You can force FXAA through Nvidia control panel. FXAA is mostly what you're thinking of, which looks like shit imo. It is removing/recuding aliasing, flickering, shimmering with minimal performance impact. Plus, I can't think of any recent DX10+ class game that did NOT have various anti-aliasing settings. wine-32 or ~/. Oct 21, 2022. Hi, is there a way to add anti aliasing to GTA 4? I tried sweetfx from the definitive mod pack but the game won’t start with the containing DLL files for sweetfx. Vertical sync (Vsync) Always on. Turning it on in Nvidia control panel doesn't work. Just yesterday, Intel released a massive driver update to its Arc Alchemist GPUs, resulting in a near 2x FPS (frames per second) increase in DX9-based titles. If it doesn't work it may be because of drivers, I read on RDR2 forums many users had trouble with Vulkan on latest drivers. 5) Disable AntiAliasing in the enbseries. In games like Overwatch, that meant that you can see through walls until the shaders were compiled. 8. Depending on what GPU you have you could try 4x resolution scaling via Nvidia control panel DSR option. DXVK 2. gz file with 7zip or WinRAR. XHelperZ-2236 June 2, 2022, 3:27pm 2. dll and another DLL, depending on whether the game uses DX9, 10 or 11 - you copy the needed DLL. 4 seems to be the best version to use in GTA IV at the moment. dll" into GTA IV's main directory (Same folder as the steam. dll from the x32 folder and paste it in the game's executable folder (<path-to-game>). 3D color LookUp Table. RYO_91. Forcibly enable compiling. ago. Hal ini dapat terjadi karena proses anti-aliasing akan membuat kinerja sebuah kartu grafik menjadi lebih berat. x or earlier! Unpack . Open the archive in a archive manager such as 7-Zip. MSAA perf is always rather bad on DXVK with RADV, but that doesn't really seem like something we can fix on our end. Anti aliasing in GTA IV, FINALLY! Psythik 12 years ago #1. 8x Msaa + 8x normal supersampling. Go to <path-to-game> Create an empty text file named dxvk. Anisotropic filtering on Linux/Wine with DXVK; If DXVK is installed in the wine prefix used to play the game, you can override the anisotropic filtering level using a configuration file. E. . It can be so awful that you have to use DXVK just to make it fun to play. I only get this issue when the games antialiasing is se. 60 FPS: 120+ FPS: Capped at 60 FPS. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery. Game runs. Important Notes Performance may vary in each system, so if Vulkan doesn't give you enough performance, you can try to run the game without doing the DXVK step. g. Supersampling or supersampling anti-aliasing ( SSAA) is a spatial anti-aliasing method, i. My anti-aliasing setting is set to high, and the visual tearing only happens in lot view, not the neighborhood. 1 Vulkan-based implementation of D3D9, D3D10, and D3D11 for Linux / Wine is now available with new features and improvements for all of you hardcore gamers out there. For GTA IV I combine downsampling with injected post-processing anti-aliasing. You will be taken to "System Properties". This issue is caused by temporal anti-aliasing (TAA). There are still some graphical flickering in the sky, but its not a "game breaker". Then i was thinking about the dxvk solution i used before to run windows games on Linux, i thought it will run much better if you translate old dx9 api to vulkan, and there are results:. This goes for games running via DXVK and for games using OpenGL via PROTON_USE_WINED3D=1 %command% launch command. Happens when you turn on anti. This has since been resolved by deleting the Raceroom profile from NVidia Inspector. The game shares much of its. The game is up to date and running with DX11 (translated to Vulkan with DXVK). In DSP for audio, I understand what Aliasing is (fixed with an anti-aliasing filter), but there is also something called Imaging (fixed with a reconstruction filter). 4070-ti ARGB - PNY. 6 DirectX 12 Audio De-Sync Fix. ReShade works on the vanilla game as well as the game under DXVK just fine. tar. the exe file which is ffxiii. With DLAA, and also DLSS, there is extreme ghosting/trailing. gaming dll directx direct3d d3d9 wrapper-dll direct3d9-wrapper-dll d3d8 dinput ddraw. Markie removed my AA section for DXVK asserting that "it's already covered by specific software and glossary pages". - Anti-aliasing and anisotropic filtering can be forced with dxvk. dll from dxvk-{version}\x32 subfolder to GTA IV folder. I will note that I tried using the newest version of DXVK (2. svechi wrote: ↑ 09 Sep 2023 22:23 Amazing job! Tried it for ATS on Linux using Proton and got "Unsupported version!" message with both v2 and v3 of the dll. dll from DXVK are in the gta 5 folder, then download CFF Explorer, open d3d11. It is so good optimized that in fact increases performance for some games (in this case GTA IV). Let’s not forget that GTAV uses TAA for its anti-aliasing solution. •. Reshade is now working with latest DXVK master. Where aliasing problems can occur on edges,. An incomplete version of the game was released as a free standalone mod on September 14, 2012, and consisted of only the earth-bound chapters of the campaign, and no multiplayer mode. gz file, put d3d9. MSAA (Multi-sampling Anti-aliasing) MSAA (Multi-sampling Anti-aliasing) hay còn gọi là Khử răng cưa đa lấy mẫu - một trong những chế độ khử răng phổ biến nhất. 디지털 샘플링에서 샘플링 주파수가 원본 신호의 최대 주파수의 2배 보다 낮은 경우, 인접한 스팩트럼이 겹쳐서 출력이 왜곡되는 현상을 계단 현상 (에일리어싱, Aliasing). This will force it onto GTA IV. Contrast Adaptive Sharpening #dls - Denoised Luma Sharpening #fxaa - Fast Approximate Anti-Aliasing #smaa - Enhanced Subpixel Morphological Antialiasing #lut - Color LookUp Table # Note: smaa will make in game text blurry. waratte • 4 mo. So, in the zip you'll find the reshade-shaders folder that you can simply extract into your game bin folder after installing DXVK and Reshade. conf file, a pre-populated dxvk. With WineD3D it works correctly, with d9vk it has graphical issues, i have tested previous versions of d9vk and the same problem occurs. Trying to add SweetFX for AA,. The best way to anti-alias a game like this is using a temporal method, which is something I always wanted to see in S. You can use left gpu power for higher graphic settings or anything you. 1. 48. Memasuki era 1990. I am pretty sure they just change the global settings, things like texture filtering quality, tessellation mode, vsync, anti aliasing settings that sort of thing, some games might benefit from certain settings like you can force the witcher 3 to take 8x tessellation for a small fps boost on some cards and texture filtering quality can be set to performance or standard. TAA (Temporal Anti Aliasing) implemented with a . The game is using the default TAA implementation from UE 4, but can be switched over to the newer TAA algorithm with console commands. In other cases an active filter (i. To remedy this problems I started to use these launch flags and lock to 45FPS, locking to 75FPS or higher cause some minor issues on. A list of console commands can be found here. Originally posted by obliviondoll: "Cheat Engine" is a program used to cheat in games. You probably know that stutter with DXVK before, it is all gone now. Multisample Anti-aliasing (MSAA) is a popular anti-aliasing method among PC gamers. 0 and 1. It is recommended to create the ~/. Multisampling is a small modification of the supersampling algorithm that is more focused on edge antialiasing. And I opened anti-aliasing in DXVK settings, but it also doesn't work. rename the txt document dxvk. The vtkRenderWindow. exe is but Steam may mess with this and redefine DXVK state cache location to something like{path}\steamapps\shadercache\12210\DXVK_state_cachewhere DXVK may have trouble accessing it. It has all the same risks as using DXVK. It's running well. 1 Anischenko Texture Stretching; 8. 1. After installing DXVK, my benchmarks landed around 70 on maxed settings (with Volumetric clouds turned down to high, as it's the single biggest resource hog in the game). Just drop the d3d9 dll from 32 bit folder inside GTA IV folderissues with textures ceasing to load and random crashes despite trying mesa-git, newest DXVK, etc. I got an FPS boost, but it seems my Anti-Aliasing override stopped working (AMD){"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":". conf. Warnings. Fir lost option you have reshade plugin to compensate. samplerAnisotropy = 16 and save itLatest DXVK should work out of the box without any DXVK. 1 and above. Launch the game and play :) Afterwards if you go back in the nvidia control panel after npi, you will see custom aa. 7 Temporarily freezing during. 1 week ago. Closed jamsz opened this issue Nov 22, 2020 · 2 comments Closed [D3D9] Oblivion: Poor FPS while Anti-Aliasing Is. Fast Approximate Anti-Aliasing. Then, use the CD command to move to the DXVK folder. DXVK 2. I use SweetFX alongside DXVK to be able to use SweetFX's antialiasing along side using Vulkan, as DXVK does not have its own anti-aliasing thingy. 4. Fullscreen is running at 24fps; didn't play long enough to see if it would crash. dll in your GTA IV directory. The PlayStation 3 had support for a few anti-aliasing techniques such as MSAA and CSAA for which support was previously not present in the emulator. PostProcessAAQuality console variable. conf file is included within the archive. Those of you who keep your ATI drivers up-to-date might've noticed a new feature in CCC called "Morphological filtering" (in the 3D Application settings). There are too many edge. That says a lot in my opinion. Also worth keeping in mind is that benchmarking tool uses a more dense area in the game and general gameplay will get me 80 - 100+ FPS based on the area I'm in. 2 released supporting D3D11On12, plus improvements for game launchers. verb file in /usr/share/dxvk/. The native resolution is 4k (3840x2160) and 120hz. The numbers refer to the number of color samples being taken, and in general, the higher the number, the. Under Manage 3D Settings, select the GTA IV profile or create a new one (for the GTA 4 executable). NVidia Anti-Aliasing Guide (updated) Videocards - NVIDIA GeForce Drivers Section. exe in (<path-to-game>BinariesWin32). Using DXVK means forcing anti-aliasing via the NVIDIA control panel won't work, and GTA 4 really does benefit from this. . Super-sampling is the best form of anti-aliasing but is also very demanding. Aliasing occurs because unlike real-world objects, which have. Anti-aliasing (AA) 2x SSAA is enabled at very high settings. How to install: Reshade. My reasons against it currently are: - The game officially supports Windows 10 and above. 24. Markie removed my AA section for DXVK asserting that "it's already covered by specific software and glossary pages". 0 also have major issues with DXVK. This game uses Easy Anti Cheat (EAC), which currently does *NOT* have Linux support and does NOT work with DXVK, but apparently the company who make EAC are in discussions with Valve. DXVK Players May be falsely banned by Anti Cheat Engine; Blizzard Currently Investigating Issue General Discussion. This method does not work well with images that have numerous horizontal and vertical lines. - Massively improved performance with Anti-Aliasing (MSAA) on AMD. vkBasalt is a Vulkan post processing layer to enhance the visual graphics of games. Would I have to make the dxvk. Therefore, Raceroom was a jaggy mess. AFAIK the only AA that would really work with it was post processing AA like SMAA and FXAA in Reshade. DXVK is the translation tool used inside of Steam Play Proton that translates Direct3D 9 / 10 / 11 to Vulkan and a new release is out now with version 1. ini and commandline. First of all let me explain what SMAA is. Download the latest dxvk-xxx. DXVK is designed for operating systems that don't support DirectX, and you shouldn't be using it on Windows in the vast majority of cases –Why not just use in-game anti-aliasing options rather than using VSR? A 1920x1080 display when using 4x SSAA is equal to rendering at 3840x2160, but the texts don't look smaller Reply. dll file to replace default anti aliasing method with TAA. Back to Threads Reply to ThreadAnti-aliasing solves the problem of aliasing in video games. ) 2. NeoChaos Member. One is that anti-aliasing solutions are a lot more interesting than I was expecting and another is that it seems like there is a knowledge gap for information on these methods and associated technologies.